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Volume : XI, Issue : VIII, September - 2021

GAMIFICATION IN EDUCATION: TURNING LEARNING INTO A FUN EXPERIENCE

Manjunatha, -

By : Laxmi Book Publication

Abstract :

Gamification in education has emerged as a transformative pedagogical tool, integrating game elements such as points, badges, and leaderboards into traditional learning environments.

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Cite This Article :

Manjunatha, -(2021). GAMIFICATION IN EDUCATION: TURNING LEARNING INTO A FUN EXPERIENCE. Indian Streams Research Journal, Vol. XI, Issue. VIII, http://isrj.org/UploadedData/11264.pdf

References :

  1. 2. Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Computers in Entertainment (CIE), vol. 1, no. 1, 2003.
  2. 1. Anderson, Chris. The Long Tail: Why the Future of Business Is Selling Less of More. Hyperion, 2006.

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