Volume : XI, Issue : VIII, September - 2021 GAMIFICATION IN EDUCATION: TURNING LEARNING INTO A FUN EXPERIENCE Manjunatha, - By : Laxmi Book Publication Abstract : Gamification in education has emerged as a transformative pedagogical tool, integrating game elements such as points, badges, and leaderboards into traditional learning environments. Keywords : Article : Cite This Article : Manjunatha, -(2021). GAMIFICATION IN EDUCATION: TURNING LEARNING INTO A FUN EXPERIENCE. Indian Streams Research Journal, Vol. XI, Issue. VIII, http://isrj.org/UploadedData/11264.pdf References : - 2. Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Computers in Entertainment (CIE), vol. 1, no. 1, 2003.
- 1. Anderson, Chris. The Long Tail: Why the Future of Business Is Selling Less of More. Hyperion, 2006.
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